Have you ever had the sinking feeling you’re doing it wrong?
Somehow, I think I’ve become misguided when it comes to Mass Effect 3 multiplayer. I say this because the last time I played, the other people I was playing with started laughing at my new play style. Not to mention a friend I regularly engage in multiplayer matches with has started questioning my sanity. Well, more than usual.
Before I explain, I’d like to say that it’s all BioWare’s fault. BioWare decided to make Vorcha playable in multiplayer and then I managed to unlock the Vorcha Soldier. His name’s Khan and he’s a vision in lavender.
It all went downhill from there.
By now, those who haven’t unlocked a Vorcha or played in a match with a Vorcha are probably wondering what the big deal is. The big deal is that Vorcha in multiplayer play exactly like Vorcha in Mass Effect 2.
Imagine a gigantic, fire-breathing space cockroach with inch-long claws. And he’s on crack and carrying a shotgun. That’s what it’s like playing as a Vorcha. They’re resilient little buggers that just won’t die, thanks to their regenerating health. They also get great boosts for melee kills and play with fire for fun and profit.
This means anyone who unlocks one pretty much gets a license to go absolutely crazy. I take advantage of this at every instance. Which takes us into the incident that had me questioning my Mass Effect 3 multiplayer skills.
I was playing with a group of random people over PSN and found myself in a Silver mission on Thessia against Cerberus troops. I had my mic nearby, but not on, even though the other people in the group all had theirs on. A wave had just started with a Phantom in it and, being the intergalactic cockroach I was, I rushed the Phantom, flamethrower blazing.
That’s when I heard the laughing. One of the people playing said something like, “Did you see the Vorcha run right into that Phantom?” The other one said no, and asked if my character was dead. Both seemed pretty surprised that I had the guts to run into her.
I had to grab my mic and chime in the conversation. “I saw an opening. I took it.”
Once they got over the initial disbelief and asked if I knew what I was doing, I told them that I reasoned the best way to deal with the Phantom was to kill it with fire. I mean, Khan’s health regenerates, he has decent shields, and I had a shotgun as backup. Besides, better to try and take out the biggest threat immediately before she vanished.
While this wasn’t the worst decision in the course of Mass Effect 3 multiplayer history, what happened when I was playing with a friend was.
See, I was in a Bronze mission on Firebase White and there was this Brute. My Vorcha had just come off a five Cannibal kill-streak, the Brute had two bars of life left and… well… I thought I could take him!
Granted, I realized that wasn’t the case a minute later when my friend was reviving Khan and lecturing me about taking unnecessary risks.
Still, the Vorcha strongly encourages Mass Effect 3 players to go completely nuts. It’s hard to go back to actually aiming a gun, thinking strategically, and doing things like, you know, ducking behind cover when you’re used to racing up to embrace the characters coming to kill you.
I highly recommend them.