Assassin’s Creed Rogue Gameplay Trailer: One Foot In the Grave

Assassin's Creed RogueI love trailers; I can’t get enough of them. The best instantly instill that feeling of “I must have this game as soon as possible.” The worst go as quickly as they came, and leave little trace of ever existing, like a dry fart on a windy day.

I’ve gone on record before as a practitioner of a creed all my own, one less deadly than assassinating, but something I attempt to abide by nonetheless. And that is: Never judge one trailer by the merits of another. But never is suggests something finite, and nothing is finite in the world of game trailers. At times, begrudgingly, rules must be broken.

Let me start by saying that I’m quite excited for Assassin’s Creed Unity. It looks to be a departure from the tired old formula that has plagued the series since Assassin’s Creed: Brotherhood. They’re updating the parkour element, improving combat, and finally adding a much-needed stealth mechanic. The graphics and animations are also something to behold. I love it, and I plan on getting my hands on it as soon as possible.

Then we have Assassin’s Creed: Rogue, which stands in stark contrast to Unity. Its feet are planted firmly in the old ways, like a stubborn sheriff who’s too afraid to dance, or whatever.

This game reeks of the same stale mechanics that infested Assassin’s Creed: Black Flag, a game I thought was finally the Creed for me. Releasing these titles simultaneously seems like a risky endeavour. Unity represents a step in a new, fresh direction; a step that is by design a leap away from the problems of yore that basically comprise the core gameplay of Assassin’s Creed: Rogue.

This isn’t to say that Rogue will be horrible; it just has too much of the same old less-than-funky-stuff. For me, it looks like another game in which greatness exists just beyond the horizon, unable to be harnessed. Or whatever.