Assassin’s Creed Unity Finally Offers a Stealth Mechanic. Why Did It Take So Long?

Assassin's Creed: UnityAssassin’s Creed Unity appears to be re-examining the series’ core mechanics and features, something that’s been largely avoided in the last few entries. Instead, Ubisoft’s tried to paint over flaws by adding more gameplay elements and options to mask the underlying decay.

It’s refreshing that boats aren’t once again being paraded out to make this franchise seem fresh or offer the illusion of growth. A real stealth mechanic is something the series has needed for ages.

That said, why has it taken so long to implement an actual dedicated stealth mode as opposed to the ridiculous “hide only in tall grass and bushes” ability of the last two couple games? This mechanic has been in damn near every game that offers even a semblance of stealth since the early 2000s, if not before that.

Wolfenstein Apple IIThe novel idea of pressing a button to crouch down and move silently seems like a given, and yet it’s something the Assassin’s Creed franchise has always been missing. At first, Ubisoft explained it away by having you hide in plain sight, but its absence seemed glaringly obvious as the series grew and moved further away from the tenets of the first game.

Ubisoft is so late to the game on this it’s ridiculous. Better late than never, I suppose, but I can’t understand why they didn’t add it sooner.

  • Budgiecat

    I’m hiding in plain sight yet you can’t see me….cause I’m a black cat and this site has a black background…