Did Nintendo Accidentally Gimp Super Smash. Bros?

Did Nintendo Accidently Gimp Super Smash. Bros?

I’ve previously gone on the record about letting the previous console generation go. I get that publishers want to hedge their bets financially and release their games on as many platforms as possible to ensure maximum profits, but at what cost?

We’re getting two completely different Assassin’s Creed titles this year, each of which are being released on completely different console generations (unless you game on a PC. And if that’s the case then congrats! You’re getting two Assassin’s Creed games for your favorite console). Anyway, one has to wonder what would happen if Ubisoft released one game that would showcase the full potential of the PlayStation 4 and Xbox One, instead of spreading development talent across two titles. Then again, this is the same company that is locking frame rates and resolutions across all consoles, an idea that has gone really well for them.

Super Smash Bros. is different, though. If anything, it’s even stranger that Nintendo is releasing the same game across two separate platforms. Ubisoft is a video game publisher. They don’t make a console, and they don’t have a horse in the “console war.” Their job is to make games for everybody. Nintendo, on the other hand, makes two consoles: a home system, the Wii U, and a handheld, the 3DS. One is so wildly successful that at times it’s easy to forget that there are other systems on the market. The other struggles so much that it’s hard to remember it even exists in the marketplace.

Smash Bros Bowser

So why didn’t Nintendo develop one of its most highly anticipated games exclusively for that struggling system? I mean, the 3DS is an absolute powerhouse that will probably outdo itself when Pokemon Omega Ruby/Alpha Sapphire hit the market. The 3DS doesn’t need any help. You know what does, though? The Wii U.

Can you imagine what would be possible if Nintendo decided to release Super Smash Bros. exclusively on the Wii U? For starters, it would probably be released already, not contain missing features at launch that were highlighted in its 30-minute hype video, and set the console on the path out of obscurity.

But nope. We’re given a bare bones 3DS version before the release of the far superior, yet somewhat incomplete (no screenshot sharing, no stage sharing, no Mewtwo, no tournament hosting), Wii U version.

Image source: Super Smash Bros. Miiverse

It’s Official: Super Smash Bros. 3DS Is Obsolete

It's Official - Super Smash Bros. 3DS Is Obselete

While there’s still plenty of appeal in playing Smash on the go, Nintendo’s recent Wii U video proves that the 3DS edition of Super Smash Bros is the inferior version.

For those of you without the time to watch the entire 30 minute video, here’s a recap: more characters, mode levels, more modes, more players, more game, more fun. This leaves owners of the 3DS version, such as myself, wondering what to do. My answer? Trade it in as soon as possible. When I’m done writing this article, I’m headed to GameStop.

That being said, I’m going to make sure I register the game with Club Nintendo first, because owners of both the 3DS and Wii U versions will receive goodies in form of the game’s soundtrack and the upcoming downloadable character Mewtwo. To be perfectly honest, I’m not sure if you need to physically own the 3DS version of the game when Mewtwo is released. The video mentioned that those who register both versions of the game to Club Nintendo get the soundtrack. Still, that’s only one character out of what is shaping up to be a roster of 50. Yes, people are freaking out about Mewtwo’s inclusion, but is one character a reason to still own a game? Is suffering through a small screen size, poor controls, and iffy latency when playing local wireless enough of a reason to hold onto a title?

In my opinion, the answer is no and no. I’m glad I picked the game up, though, because I learned that Zero Suit Samus is fun to play. Sadly, my beloved Kirby is a tad bit underpowered.

Image source: Smash Bros. Miiverse

My Fears About a Handheld Smash Bros. Have Come True

Initially, My Fears Over A Handheld Smash Bros. Have Come TrueWhen Nintendo had official forums on their website, I visited them on a daily basis. Back then, I owned Nintendo hardware exclusively, and it only seemed right to discuss gaming in an environment I was familiar with.

As Nintendo prepared to release the DS, many posters requested an all-new Super Smash Bros. title for the system. Everyone seemed to be on board, claiming “It would help sell systems like no other game could!”

(Because of course, what the Nintendo DS needed was help selling systems. I worked at GameStop when it was released; we needed help keeping the damn thing in stock.)

Flash forward to the present, where Super Smash Bros.. is available for the 3DS. But not the New 3DS, the old 3DS. Even though I’m not playing it on the old 3DS because I have a 3DS XL.

Wait, I’m going off topic here. Where was I?

Smash Bros 4 cuccosOh yes, Smash Bros., and how I’m not happy it’s on a handheld platform. Why am I not happy, you ask? Because the game is an imperfect representation of the wonder and chaos that is Smash.

I was playing local multiplayer with a friend the other night, and even though he was sitting to my immediate left, we kept having connection issues. Add in the small screen and framerate issues, and you’re left with an experience that’s more frustrating than enjoyable.

Could some of this because I’m not 100% familiar with the characters? Yes. And am I mad that my beloved Kirby is nowhere near a top-tier character? You bet.

Still, my initial reaction hasn’t been a positive one. I long to have a controller in my hands and my eyes glued to a big screen. For the time being, I’ll have to try to be patient and make do with what I have.

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