Guess Who Said This: An Exclusive Approach

Mario Question BlockIt’s been no secret that console launches haven’t always gone smoothly.

The Saturn burned out the second Sony announced the price-tag of the original PlayStation. The GameCube launched without a Mario game (sorry, Luigi) before eventually falling off the mainstream radar. The Wii U has (unfortunately) not seen the same successes its predecessor did. The PS3′s launch was an absolute shitstorm. The Xbox One’s release was marred with a severe case of inserting-your-foot-into-your-mouth disease.

Nobody is perfect, and it’s important to remember that the next time we see sales figures released.

We pulled the following quote from the Internet and censored out the clues, and now we’re asking you, the GeekParty reader, to figure out who said it. Would you kindly play along?

“We have a very different approach to exclusives than some of our competitors.”

Can’t figure it out? Click here to see the answer.

Destiny’s Limited Editions Make My OCD Go Insane

Destiny ghost editionI’m not going to lie: the Ghost Edition of Destiny is a really, really tempting purchase. The replica of Ghost would go nicely next to my Alduin statue and Big Daddy figurine. The steel box would also go nicely next to my boxes of BioShock and Skyrim, complete with their different cover art and packaging, on a one-way trip straight to hell.

When it comes to my game collection, I’m incredibly OCD. I can’t have any of that ugly “Greatest Hits” box art. My copy of Halo 3 has seen the Xbox 360 lettering stained blue by sunlight. I freak out about the tiniest of discrepancies on my boxes.

I get that Activision and Bungie are trying to make the Special Edition copies of Destiny seem, well, special, but aren’t there other ways to accomplish this? Like, for example, the Ghost replica that comes with the game? I just want my boxes to look completely uniform on my shelf. That’s not an unreasonable request, right?

At least they didn’t pull a Blizzard and include an incredibly thin DVD game case inside their giant chests of Collector’s Editions.

DuckTales and How to Kill the Soul of a GeekParty Editor

Josh Wirtanen, GeekParty’s Editor in Chief, really doesn’t like it when we misspell DuckTales.

See, Josh is a super huge fan of the amazing cartoon, as am I, so I can relate to his misery. But it’s really hard to not poke the bear:

Here's How to Kill our Editor-in-Chief's Soul I guess a part of my soul would die too if I saw those mistakes time and time again.

…woo hoo *sniffle*

Mario Kart 8 and the World Cup Can Be BFFs with Wii U’s Off-TV Play

The Wii U’s Off-TV Play and the World Cup are BFFsI like Mario Kart 8. I also like watching the World Cup. What’s a gamer who enjoys sports to do? Both, of course!

[Read more...]

I Was so Excited for the Secret Ponchos Early Access I Bought a Four-Pack

Secret Ponchos screenshotThe notion of buying a game because you’re excited about it is far from new. I promise you that this case is different.

Our all-powerful Editor-in-Chief Josh Wirtanen (don’t worry, Alcoholic Luigi, you’re still numero uno) mentioned that he might have access to a Secret Ponchos review code. I was ecstatic; I spammed him with multiple posts of “YES! YES! YES!” The problem was that I’d have to wait for the code.

I was so excited for the Secret Ponchos Early Access I bought a four-packScrew waiting; I’ve waited long enough for Secret Ponchos. Enough was enough, so I went out and purchased a four-pack. The fine folks at Switchblade Monkeys have been working long and hard at the game. Finally, I have the means to play it in the comfort of my own home. They deserve my money.

Plus, it was nice that it came at 25% off.

Normally games in Early Access should be approached with caution, but Secret Ponchos is different. The game’s been demoed several times at E3 and PAX. This isn’t a “here’s our prototype” scenario; it plays more like a multiplayer beta. A very, very, enjoyable multiplayer beta.

A Female Assassin Would Have Doubled Ubisoft’s Development Work? I Call Bullshit.

E3 2014 - Assassin's CreedAccording to, a playable female character in Assassin’s Creed: Unity would have doubled the work.

“It was a feature on our list until not too long ago, but it’s a question of focus and production,” Ubisoft technical director James Therien said. “So we wanted to make sure we had the best experience for the character. A female character means that you have to redo a lot of animations, a lot of costumes. It would have doubled the work on those things…It’s unfortunate, but it’s a reality of game development.” [Read more...]

E3 2014: Nintendo, Masters of the Cocktease

E3 2014 ZeldaDammit, Nintendo.

As much as I enjoyed your digital event this morning, you’re a bunch of jerks. [Read more...]

E3 2014: Nintendo Used the Digital Presser Format to Their Advantage

Nintendo E3 DigitalWe’ve harped on Nintendo opting to not do a press conference for the past two years, especially considering how awkward things were with their stream last year. This year, however, Nintendo used the digital format to their advantage.

They were able to bring in pop-culture, thanks to the folks at Robot Chicken, and get interviews from various developers without having to fly them in from Japan. If anything, the 47 minute video felt more like a Nintendo Direct than an E3 press conference, which is perfectly A-OK in my book. They brought a couple of heavy hitters and went into detail with titles they’re proud of.

Most importantly, they did this without the awkwardness of on-stage presenters reading from a teleprompter, there weren’t any technical issues during demonstrations or losses of audio, and there wasn’t any weird interference from the crowd. Sure, it’s nice to hear thunderous applause and fans shouting out, but they interrupt the flow of things.

Nintendo’s flow wasn’t interrupted. They were able to deliver quality presentations for interesting games.

E3 2014: No Man’s Sky Continues To Overcome the Odds

E3 2014: No Man’s Sky Continues To Overcome the OddsWhen it first debuted at the Spike TV VGX Awards, No Man’s Sky looked like an indie darling ready for the spotlight — a game about exploration, wonder, and discovery on land and in space. Then came the E3 2014 trailer.

[Read more...]

E3 2014: Has Ubisoft Even Heard People Use Voice Chat in Video Games?

E3 2014 - The DivisionOne of Ubisoft’s big pushes recently seems to deal with a connected experience. Specifically, some of their newly announced games involve working together with human players. While this concept is far from novel, there’s been something strange about the gameplay demonstrations for The Division and now Rainbow Six: Seige.

No one ever talks in a calm, polite, and cooperative manner over voice chat. [Read more...]