I’ve previously gone on the record about letting the previous console generation go. I get that publishers want to hedge their bets financially and release their games on as many platforms as possible to ensure maximum profits, but at what cost?
We’re getting two completely different Assassin’s Creed titles this year, each of which are being released on completely different console generations (unless you game on a PC. And if that’s the case then congrats! You’re getting two Assassin’s Creed games for your favorite console). Anyway, one has to wonder what would happen if Ubisoft released one game that would showcase the full potential of the PlayStation 4 and Xbox One, instead of spreading development talent across two titles. Then again, this is the same company that is locking frame rates and resolutions across all consoles, an idea that has gone really well for them.
Super Smash Bros. is different, though. If anything, it’s even stranger that Nintendo is releasing the same game across two separate platforms. Ubisoft is a video game publisher. They don’t make a console, and they don’t have a horse in the “console war.” Their job is to make games for everybody. Nintendo, on the other hand, makes two consoles: a home system, the Wii U, and a handheld, the 3DS. One is so wildly successful that at times it’s easy to forget that there are other systems on the market. The other struggles so much that it’s hard to remember it even exists in the marketplace.
So why didn’t Nintendo develop one of its most highly anticipated games exclusively for that struggling system? I mean, the 3DS is an absolute powerhouse that will probably outdo itself when Pokemon Omega Ruby/Alpha Sapphire hit the market. The 3DS doesn’t need any help. You know what does, though? The Wii U.
Can you imagine what would be possible if Nintendo decided to release Super Smash Bros. exclusively on the Wii U? For starters, it would probably be released already, not contain missing features at launch that were highlighted in its 30-minute hype video, and set the console on the path out of obscurity.
But nope. We’re given a bare bones 3DS version before the release of the far superior, yet somewhat incomplete (no screenshot sharing, no stage sharing, no Mewtwo, no tournament hosting), Wii U version.
Image source: Super Smash Bros. Miiverse