Why Hype, or Lack Thereof, Can Make or Break a Game

You could cut the tension with a knife on Mass Effect 3‘s launch night. As anxious gamers impatiently waited on the cold streets outside GameStop, we reminisced about the past adventures of our beloved Commander Shepard and hypothesized what awaited us. We couldn’t wait to get our hands on what was supposed to be one of 2012′s best games. Ironically, we couldn’t give two shits about what actually was one of 2012′s best games, because if you asked anyone if they were anticipating Far Cry 3 before reviews and positive word of mouth started to come out last December, chances are they’d say no.

When you look at the critical reception for both titles, an interesting story is told. Both managed to hover around the lower 90% mark on Metacritic, and both made appearances in “Best of 2012″ lists. Heck, both won “Game of the Year” awards from various publications, though Far Cry 3‘s December release kept a lot of publications from noticing it in time.

Yet this is where the similarities between both titles stop. Other than the fact that, you know, both have the number 3 in their title. You see, both games had vastly different consumer reactions. While Mass Effect 3 was, and at times still is, blasted for it’s poor ending and generally disappointing manner of wrapping up a deep and enjoyable trilogy, Far Cry 3 was the bee’s knees, regardless of its questionable ending.

So what’s the difference? We can probably agree on the fact that both games are unquestionably amazing 95% of the way through, correct?  Far Cry 3 is an thrilling experience despite the ending. And regardless of how much you hate the damn Star Child, Mass Effect 3 is fucking awesome until his dreaded appearance. So if we cut out the last 5% of both games, we’re left with two equally awesome titles. So why did the public hate one and love the other? The answer is simple: hype.

What is hype, you might ask? Let’s ask Merriam-Webster:

a narcotics addict

Wait, that can’t be the right definition…

Let’s try this again:

promotional publicity of an extravagant or contrived kind;
to promote or publicize extravagantly

Anyone who says that Mass Effect 3 wasn’t hyped to epic proportions has completely lost touch with reality. I mean, just look at the pre-release marketing campaign. Emotional TV ads? Check. Launch trailer filled with emotional music and one-liners? Check. Two games worth of story and choices to expand on and wrap-up? Check. Goosebumps as I re-watch that launch trailer? Yep. Hell, even IGN debuted a new review layout with the game.

“This is it… isn’t it?” Yes it is, Liara. Mass Effect 3 was it.

Now let’s watch the Far Cry 3 launch trailer, just for comparison’s sake. You’ll have to excuse me a second, because I actually haven’t even watched it before.

Eh, that kinda feels a bit generic, actually. Ironically, that goes against every other pre-release trailer we saw at various conventions; the E3 trailer and gameplay video was absolutely over-the-top. The fact that I hadn’t even seen the thing before goes to show you how little I honestly cared about the game. I’m not even alone in this regard, either. I’ve had colleagues echo my thoughts on how we kind of just ignored it back at E3. Of course, we greatly regret this in hindsight.

So what does all of this have to do with making or breaking a game? It’s simple. Hype leads to expectations. When expectations are astronomical, it’s harder and harder for fans to be pleased. When we don’t have any at all, it’s easier to be blown away. As I type this article up, I’m now exactly 41 minutes removed from watching the season three premiere of Game of Thrones. Did I enjoy it? Sure did, once the damn thing got going in the episode’s final five minutes. Did it match up my winter long excitement? Eh, not quite. But let’s say I hadn’t been counting down the days since September. I probably would have enjoyed it more.

Hype is a problem with a lot of games, movies, TV shows, even sporting events. A recently football game between Alabama and LSU was dubbed “Game of the Century.” The result was an incredibly defensive struggle that left many unimpressed. A rematch for the National Championship which, again, had people excited, was not only a worse game, but it was also completely lopsided. The Dark Knight Rises was an incredibly enjoyable movie, but the public put some pretty impossibly expectations on it, so people didn’t view it as positively.

That’s exactly why hype can be so detrimental or beneficial to a game. Gamers are human, emotions are involved in their decision-making and reactions. When we get our hopes up and have them dashed, we’re pretty upset about it. At the same time, when we’re taken by surprise, we like to make it known that this awesomeness that came out of nowhere needs to experienced by one and all. But what if we take hype out of the equation? What if we removed all expectations?

In the case of Far Cry 3 and Mass Effect 3, we felt let down by the game we were waiting for and amazed by a game we weren’t expecting to ever play. For all the imperfections a game like Mass Effect 3 had, you can easily say the amount of hype helped lead to it’s downfall in the public eye, whereas the lack of any hype for Far Cry 3 helped its critical success.

 

The One-Sentence Review – Need For Speed Most Wanted U

I was too curious to resist. At a recent midnight launch, I picked up Gears of War Judgment and Need for Speed Most Wanted U. Then I flew out to PAX East, meaning I’d get no time with these games for a while. Though I haven’t even opened up Judgment yet, I brought my Wii U over to a friend’s house and tried out Most Wanted. This was a game I thought was merely okay on Xbox 360. Does the Wii U version change my tune?

Review – The Wii U’s features aren’t necessarily groundbreaking and the secondary driver’s best attribute is trolling, but this is indeed the premier version of Need for Speed Most Wanted.

Fellow Wii U owners who also picked up the game: Is it just me, or does it control a little better with the Wii U’s GamePad?

Game of Thrones “Dark Wings, Dark Words” Review

Last week, one of my friends mentioned that Cersei Lannister isn’t as intelligent as I make her out to be. Granted, he’s current on all the books and I’m not, so there’s a lot of things he’s aware of that I haven’t seen yet. One of the things he knows is that it’s not necessarily Cersei’s words coming out of her mouth. While I can’t speak for the books, the TV show hasn’t necessarily given any sort of hint that someone’s feeding thoughts and ideas into her head, but it would make for an interesting dynamic. I’m not sure how I’d like it, though, unless they do a good enough job of planting the seeds so it’s believable.

However, it’s interesting that she lacks the intelligence of her brothers. While we’ve seen plenty of examples with Tyrion, this week was Jaime’s turn to impress. His relationship with Brienne is interesting due to the fact that they’re polar opposites. Jaime spends the majority of his on screen time trying to get under her skin, yet Brienne remains unaffected, ignoring the poisonous words from the Kingslayer’s mouth. Furthermore, their plot in the episode did something that wasn’t necessarily done last week: remind us of what they were doing, expand on their plot, and give us direction for the remainder of the season.

In fact, there were a lot of things that this week’s episode did better than the premiere. Like the episode’s flow, for example. Things seemed to transition better, there was a better understanding of why we were seeing the scenes we did, and I never once thought to myself “why did this waste five minutes of precious screen time?” Everything had a purpose: We learned more about Bran Stark, got an excellent insight to Catelyn Tully’s struggles with being a mother to Jon Snow, and some interesting foreshadowing to future events.

Screen time is indeed precious; there’s an increasing amount of information to digest, and in doing so, we didn’t see any update on Davos, who’s probably still in his cell; nor an update across the sea with Daenerys, who’s probably watching more nipples get sliced off. But whereas I missed people like Theon and Jaime last week, the absence of Davos and Daenerys wasn’t as jarring, as they weren’t necessarily in positions that demanded immediate attention.

That being said, the episode does spend an incredible amount of time setting things up. Again, this is the introduction for many characters this season, so things have to be set into motion, but I feel like if we wouldn’t have gotten two enjoyable cliffhangers, the episode would have suffered. Game of Thrones  has a habit of providing absolutely fantastic endings to episodes, but it can’t rely on the final ten minutes to carry the previous fifty ever week. Let’s hope things pick up a little bit next week.

Oh, one final note: Olenna Redwyne (Queen of Thorns) is absolutely amazing. More of her, please.

Game of Thrones “Valar Dohaeris” Review

Before reading my Game of Thrones review, keep in mind that I have not read any of the Song of Ice and Fire books. Is it because I’m extremely busy and the books are gigantic? Possibly. Is it because I’m lazy? Also possible. So please keep in mind that each episode that airs is my first exposure to the material. Oh, and some spoilers for the reviewed episode may appear.

Since everyone else is saying it, I might as well mention what everyone already knows: There’s nothing like the scope of Game of Thrones on television. While the concept of an hour-long drama series that deals with various characters and their own story arcs is far from new, shows like Dexter or House of Cards fail to meet the complete magnitude of stories being told in Game of Thrones. After Season 3′s hour-long premiere, we were given an extraordinary amount of content and still missed out on seeing what’s up with characters like Arya, Bran, Jaime, and Theon. But here’s the question: Do we want to spend our hour checking up on each and every character, or wisely use our time to deal with the important plot points that will set up the arc for the season that’s to come? I’m not sure about you, but I’ll take the latter.

It’s interesting note that perhaps the two most intelligent characters in the show, Cersei and Tyrion, don’t have their intentions for the season made obvious. This comes as a bigger shock when you consider the fact that most of the episode felt like it took place in King’s Landing, meaning they both had ample screen time. But while we catch glimpses as what might come, such as Cersei not being too happy with Margaery Tyrell’s charity and Tyrion’s desire to be recognized for his accomplishments during the Battle of Blackwater Bay, their intended arcs aren’t made as clear as other characters. Whether or not this was done by design remains to be seen. After all, both Cersei and Tyrion are crafty and capable people. But maybe if we had more time spent with them, this wouldn’t be an issue.

Game of Thrones "Valar Dohaeris" Review

We quickly catch up with what’s going on both with the Starks and north of the Wall. Oh, and when I say quickly, do I ever mean quickly. We may open up in the North, but after about ten minutes or so, we never return. Our rendezvous with the Starks feels even quicker. Don’t get me wrong, it allows us to catch glimpses of what’s to come in the future, but I didn’t necessary feel upset we didn’t check back in.

The opposite can be said with our time spent up north. I was really awaiting to return to the frozen terrain and was a bit upset when we didn’t, especially since we caught actual glimpses of where those particular stories were going and got to meet Mance Rayder, one of the new characters for the season. Yes, you read that right: stories. What started out as a tale of Jon Snow and the Night’s Watch has now become the tale of Jon Snow and the tale of the Night’s watch. When you include the fact that Davos survived the wildfire explosion and doesn’t appear to be hanging around for an arc with Stannis and Melisandre, our crowded picture becomes even more crowded.

So while all of these stories going on their own, separate ways may be disappointing, we have to remember that this isn’t necessarily the first time we’ve seen this happen. We had the luxury of the slow start of the show’s first season, where we got to enjoy a completely connected story. Season 2 became more complex, but an end-game remained in sight. Season 3 is showing signs of going further and further down that rabbit hole, leaving us wondering where the payoffs will come from. Some plans are obvious: Of course Daenarys wants to make her way towards King’s Landing. But for others, we’re putting our faith in the show that the payoff will be worth it.

If the season’s premiere is any indication, the road will be long, but worth it.

Musings on the PS4, Wii U, Next Xbox, and PAX East

I’ve already gone on the record stating that 2013 is going to be an incredibly exciting year. We’ve already had a slew of big releases and it’s only February. We’re still awaiting some heavy hitters (BioShock Infinite, The Last of Us, Grand Theft Auto V) and new console blood is fresh in the water. So fresh, that Sony just officially unveiled what they have going on with the PlayStation 4. So let’s talk about that for a second.

Recntly, I went on the record stating how I’m interested but not excited. My logic behind this is fairly simple: There are a lot of good decisions being made by Sony (PC-style hardware inside, remote play via Vita, connectivity), but there’s still a lot of unknowns concerning the console. That big bang Sony had in 2005 with their initial PS3 reveal became a gigantic thud in 2006. So unless Sony can continue that gravy train they’ve been riding ever since the PlayStation 3 caught a head of steam with games like Uncharted, I’ll keep my optimism tempered.

This is the exact opposite approach I’m bringing when it comes to the Wii U. Is the system “underpowered?” That’s debatable; Criterion is claiming that Need For Speed Most Wanted U is the best looking version out of all platform releases. Do third-party developers hate the Wii U? They’ll never say this out loud; every console release is accompanied be developers comparing the new possibilities to that feeling when you finally lost your virginity.

Still, any smart gamer knows that the writing is on the wall. Slowly but surely, third-party support is already waning. But that’s okay, because Nintendo has already carried their 3DS out of irrelevance. Surely they can do the same for the Wii U, right? Just release an HD Zelda, HD Metroid, and HD F-Zero, have Reggie go “WE’RE GIVING YOU THE GAMES YOU’VE WANTED, MOTHAFUCKAS,” on stage at E3, and the hardcore gamers will be drooling with anticipation.

hop3less ramblings – Musings On The PS4, Wii U, Next Xbox, and PAX East

This is how F-Zero looks on the GameCube. Imagine how it would look in HD.

The reason why I’m optimistic still about the Wii U is because it’s going to be a glorified Nintendo box. When all is said and done, Nintendo always seems to have the best exclusives of any platform. Even the Wii had its fair share of fantastic titles unavailable anywhere else. The Super Mario Galaxy series put on a platforming clinic. Xenoblade Chronicles and The Last Story are fantastic RPGs. The Metroid series took that next step into becoming the ultimate “next gen” experie—oh wait, it didn’t. While Metroid Prime 3: Corruption was enjoyable, it wasn’t close to matching Uncharted or Halo. But that’s okay; these types of games aren’t necessarily Nintendo’s thing.

When all is said and done, Nintendo knows their systems best. We know we’re going to get a fantastic Mario, Metroid, Zelda, and Pikmin (finally!) game. Hopefully we can throw F-Zero and Star Fox into that mix. But that’s why I trust their games over whatever Activision, EA, and even Ubisoft have cooking up. (Though, ZombiU was an enjoyable launch title…)

It’ll be interesting to see what Microsoft has up their sleeve with the next Xbox. Heck, we don’t even know the official name for the thing; is it the Xbox 720? Simply the Xbox? The Dodge Durango Powered By Xbox? Who knows? But this is a different position Microsoft is finding themselves in from last generation: They’re last to the table with their hardware. Before, they called the shots first, they released first, and they rode that early market momentum to a successful lifespan. Well, at least here in North America.

Flash forward to today. Microsoft knows what everyone else has. Nintendo’s already released the Wii U. There’s one of those sitting right behind me next to my TV, so that’s pretty much set in stone. While the PlayStation 4 isn’t finalized, we’ve seen its controller, learned what’s under the hood, and have been given an idea of the early games we’ll be seeing on the console. If this were a debate, Microsoft would have that coveted rebuttal role. Do you come out first and grab the early attention? No, but you can counterattack, pick apart your opponent’s game plan, and leave the last impression on everyone’s mind. I wouldn’t be too surprised if we see the official unveiling of the next Xbox in the very near future. Unless Sony has another event before E3, then the last impression gamers have before the show starts will be the next Xbox.

Seeing as how many of the leaks regarding the PlayStation 4 were dead on, let’s take a look at what we know about the next Xbox. Kinect isn’t going anywhere, and, to be frank, why should it? Sony is still behind the PlayStation Move, meaning the market for motion control gaming isn’t going anywhere anytime soon. Plus, Dance Central is still an enjoyable title. What’s interesting is that upgraded Kinect units will be shipping with every console and must be plugged into the console, making it an integrated part of the experience through and through. Hopefully developers can take advantage of this in ways that we’re seeing Ubisoft employ in Splinter Cell: Blacklist.

hop3less ramblings – Musings On The PS4, Wii U, Next Xbox, and PAX East

Finally, something really is better with Kinect.

Game installs are now going to be a mandatory thing, it seems. But don’t expect to have to sit around and wait before you play your game as it installs; Durango will be able to install and play the game simultaneously. In addition, multiple applications will be able to run simultaneously as well. Essentially, it sounds like the next Xbox is going to be a lot like a computer. You and a friend could be playing some Halo 5, but he needs to take a phone call from his controlling girlfriend, so you pause and swap on over and play some Forza Motorsport 5.

One of the pleasant surprises regarding Sony’s PS4 reveal was the hardware. How does the Durango stack up? If the leaked specs are to be believed, the system will feature 8 GB of DDR3 RAM, an 8-core 64-bit CPU that runs at 1.6ghz, an 800 MHz video card running DirectX 11.x, a 50 GB HDD, and various custom blocks of hardware. On paper, I’d probably give Sony the edge in terms of hardware. But wars aren’t won on paper, so we’ll have to wait and see how the games end up looking. But this generation seems to be less about visuals and more about the controllers. Nintendo has a full-blown touchscreen on their controller. Sony has a smaller touch pad on theirs. Microsoft won’t, as they’re looking to make the next evolution of the successful Xbox 360 controller. But they do have a companion app and are looking to expand on the possibilities there. But, as is the case with all these extras, it’s up to developers to take full advantage of them.

It will be interesting to see how the road to E3 shapes up, especially since we all know what’s coming around the corner in terms of big reveals. As we all know, there’s a major convention that takes place before the industry’s biggest trade show: Penny-Arcade Expo East.

Last year’s PAX saw the first playable demo for Borderlands 2, as well as an overall impressive showing from 2K Games, closed-door demonstrations for Assassin’s Creed III and Aliens: Colonial Marines (it sucked back then too, but the multiplayer was fun to play), and even a gigantic booth from Rockstar for Max Payne 3. Don’t hold your breath for Grand Theft Auto V, though. This is Rockstar’s baby and it’s always been pretty shy. Don’t exactly hold your breath for anything big from Nintendo, either. Their PAX East booth in 2012 was incredibly lackluster. I’d be shocked if they didn’t have Wii U demos available, but I’d also be shocked if we got any hands on time with any game that hasn’t already been playable elsewhere. Except Rayman Legends, Pikmin 3, and LEGO City: Undercover.

I’m just not all that excited for PAX this year. The convention is only a month away and we only have one announced game for the show floor: Diablo III. Ubisoft will probably have Watch Dogs available in unplayable form, Harmonix will prepare for Rock Band’s swan song, and The Behemoth will be back in full force again. Other than that, I have no clue what to expect. But the nice thing about small expectations is that I won’t be underwhelmed.

hop3less ramblings – Musings On The PS4, Wii U, Next Xbox, and PAX East

Diablo on a console. The end must be nigh.

I’m really hoping Sony makes an appearance this year. It would do them well to say the final goodbyes to the PlayStation 3 (The Last of Us and Beyond: Two Souls), and remind everyone of what both the Vita (yes, that’s still a thing) and PlayStation 4 are capable of. It’d create a buzz on the show floor. There’s never anything wrong with that. Unless, of course, you keep giving dodgy answers when it comes to your system playing used games.

 

People Sure Aren’t Happy With SimCity’s Launch

You couldn’t preload SimCity before its launch. This meant that once the servers were flipped on, everybody was going to hit download at once.

Well, about that…

Yeah, I’ve even had issues with installing the game from my disc. Friends are complaining about not being able to download. Twitter is angry. r/SimCity is mad. But don’t worry, because there’s some joy to be had with this. Here are the best memes this fiasco has delivered us thus far.

People Sure Aren't Happy With SimCity's Launch

He’s always had a point…

People Sure Aren't Happy With SimCity's Launch

People Sure Aren't Happy With SimCity's Launch

Actual picture of Origin’s servers. We think.

People Sure Aren't Happy With SimCity's Launch

 

 

I’m Seriously Considering Picking Up Need for Speed Most Wanted for Wii U

While I enjoyed Need for Speed Most Wanted when it made its original run this past holiday season, I wasn’t in love with it. Yet, I feel some strange urge to go out and pick the game up when it releases on the Wii U. No, not because the system is in need of games; I already own five. (All of them were purcahsed on day one, but that’s beside the point).

I want to pick it up just to see how well the Miiverse connectivity fits within the game.

This is the true showcase for the Wii U and third-party developers. Here’s a game that’s being (quietly) touted as the “definitive version.” Last time we heard that phrase, it was being applied to Ninja Gaiden 3: Razor’s Edge, and that game ended up being pretty damn fun. We’ll see how the game holds up to its 360 and PS3 counterparts soon enough.

Perhaps the biggest thing Need for Speed Most Wanted U has going for it is the fact that the game isn’t being changed to cater towards the Wii U’s GamePad, but enhanced. At its core, this will still be the same game we played months ago. The only difference is the features being added to it. Nothing stripped down, no graphical limitations; this is the same experience as before, but enhanced.

I'm Seriously Considering Picking Up Need For Speed Most Wanted For Wii U

That Miiverse connectivity, it somehow speaks out to me. The ability to lie down in bed at night, do a couple of races via Off-TV play, and look at cool Miiverse art all the while is a major selling point in the game’s favor.

I suppose it’s nice that the game is the “best looking version” of the title, but truth be told visuals don’t really matter to me. They do, however, matter to a lot of people. So Criterion’s ability to use the extra horsepower of the Wii U to their advantage is a huge win for Nintendo. It might not stand toe-to-toe with the PlayStation 4 and next Xbox, but it’s always encouraging to see developers taking advantage of the system.

It’s truly a shame that the Wii U isn’t in every third-party developer’s bed. Because if it were, I have a feeling I’d be picking up a lot of games for the Wii U over other consoles for the same reasons why I’m incredibly interested in Need For Speed Most Wanted U. Is this the same game I played several months ago? Sure. My interested is piqued enough, however, to warrant a purchase.

At least this means that the online community won’t be populated by pricks

Sony Introduces Us to the PlayStation 4

So the PlayStation 4 has been revealed. What do we make of it? Oh, we make a lot of things of it.

[Read more...]

Diablo Fans Are PISSED About Diablo 3 Coming to PS3/PS4

During last week’s Sony’s PlayStation event, Chris Metzen came onto the stage. For those that don’t know Chris, he’s one of the bigger figures over at Blizzard.

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Nintendo Direct 2/14 – Luigi, 3DS Get Lots of Love

Yesterday, Nintendo teased us with an image of Satoru Iwata wearing a Luigi hat. But not even that could prepare us for the amount of Luigi content announced in today’s Nintendo Direct.

Naturally, we heard some more about Luigi’s Mansion: Dark Moon. We also saw the announcement of Mario & Luigi: Dream Team; Mario Golf: World Tour, which will, of course, feature Luigi; and a re-working of New Super Mario Bros. U that solely features Luigi.

It seems like half of the event was dedicated to the taller, oft-neglected brother. And I’m fine with that. I’m really interested to see how much of a difference the Luigi DLC makes in Mario Bros. U. The more I hear about Dark Moon, the more excited I get. And there’s nothing at all wrong with more Mario & Luigi or Mario Golf.

Though, I did hear a couple of friends complain about the continued whoring of the Mario universe, but we all know that happens for every Nintendo system.

Should you not dig mustached Italians in green, you still had plenty of reasons to enjoy today’s Nintendo Direct. But only if you own a 3DS, which I assume most Nintendo fans do. Seriously, the 3DS completely owned it today.

Nintendo Direct 2/14 - Luigi, 3DS Get Lots of Love

As Mayor, the first thing I’ll do is kill Tom Nook.

Animal Crossing: New Leaf finally has a release date of June 9th and online features were teased to be revealed in the future. HarmoKnight, a musical downloadable game from Game Freak that fans of Theatrhythm: Final Fantasy will undoubtedly eat up, is coming March 28th. Donkey Kong Country Returns, one of the better Wii games to get released after most core gamers sold the system, is getting ported in spectacular 3D.

Okay, so maybe it’s a bit disappointing that Donkey Kong Country Returns 3D is just a port, but it’s still a chance for people to see why the game was so great. I’m not sure why they couldn’t also re-release it for the Wii U eShop, but I’m not Nintendo’s Business Director. Sadly.

Still, we got a release date for Animal Crossing and a lot of continued love in the Mario universe. A great day to be a 3DS owner. Or a fan of Luigi. And if you’re reading GeekParty, we assume the latter to be true. Well, at least this guy does: