ToeJam & Earl: Back in the Groove has been officially announced, and along with the announcement came a Kickstarter campaign and a press packet. I’ve combed through these things extensively, and I’ve compiled a list of features from the original ToeJam & Earl that will be making a return in Back in the Groove.
I followed some clues last month, which led me to the discovery that a brand new ToeJam & Earl sequel was in the works. ToeJam & Earl: Back in the Groove will be a true sequel to the original game, with the old isometric viewpoint and randomly generated, stacked levels, and it will be funded via Kickstarter. (Here’s a link, if you want to back the project.)
Since then, I’ve been in touch with Greg Johnson, the man behind this new funky venture (and 50% of the men behind the original ToeJam & Earl). He was kind enough to clarify a few things in a press kit he recently sent out, and I’m kind enough to share them with you, the clever and attractive GeekParty audience.
I was expecting a super campy story that was mostly just an excuse to show off a bunch of dinosaurs being awesome. What I got was an interesting character with a poignant backstory in an alternate version of pre-Colonial America. The dinosaurs were there, but they were mostly kept in the background to let the series focus on human drama and some light politics.
Far Cry 4 makes several improvements over Far Cry 3, though it still lives in the shadow of its predecessor. While Far Cry 4 is arguably the superior title, it borrows far too heavily from what came before and can often feel repetitive as a result.
Want to read more about why we chose the score? Check out the articles below.
- I Sort of Forgot that Far Cry 4 Had a Story
- Far Cry 4 Suffers for the Sins of Its Father
- Far Cry 4 Reminds Me That Draw Distance Is One of This Console Generation’s Greatest Assets
- How Not Being Racist Improved Far Cry 4‘s Story Immensely
- Far Cry 4‘s Animal Attacks Are Far Too Frequent
- Far Cry 4‘s Vision of Shangri-La Is Too Beautiful for Words
- Far Cry 4‘s Endings Are Obnoxiously Brilliant
This game was reviewed on PS4.
If you’re worried about spoiling any plot-related stuff in Far Cry 4, I have no idea why you clicked this title. Even so, I’m giving you this warning: If you don’t want to know about the game’s endings, navigate away now. Maybe go click on this piece about Leah from Diablo III having a MySpace account.
As an extra precaution, I’ll even put another image between this warning and the spoilery stuff.
Alright, so I’m going to assume that if you’re still reading this, you’ve either finished Far Cry 4, you simply don’t care about spoilers, or you are just really bad at following directions. In any case, let’s carry on.
In Far Cry 4, there’s this strange little series of side missions where Ajay Ghale enters the mystical world of Shangri-La via some sort of magic or hallucinogenic drugs or whatever. (More precisely, Ajay collects sections of a cloth mural — or thangkas — which transport him to this other world. The first time this happens, it’s kicked off by drug enthusiasts Yogi and Reggie.)
I really have to hand it to Ubisoft here; this place is beautiful.
In a lot of ways, Far Cry 4 feels like a refinement of 2012’s Far Cry 3. The story is better, the takedowns are more cinematic, and there’s an auto-drive feature that makes vehicular combat much smoother while preventing deadly topples over mountain cliffs.
But you know what kind of sucks about Far Cry 4? The animal attacks.
A friend once convinced me to read Ayn Rand’s famous novel Atlas Shrugged. Since I have a degree in Literature, I’m not intimidated by gigantic books, so I took his bad advice and read through over 1,000 pages of Objectivist bullcrap.
It’s kind of a hard read to swallow, and it often feels like it was overly long just so it would take up more space on a bookshelf and intimidate the other books into submission. I typically don’t recommend actually reading the thing.
I’m glad I slogged through it, though, because it made BioShock a far more potent experience for me.