Things were finally looking up for me and Watch Dog‘s Aiden Pierce. We were about to make some headway into the mystery surrounding the death of his family members, and were going to steal money from the bank accounts of innocent bystanders while we were at it. [Read more...]
There, I said it. I can’t believe I have to even mutter those words, let alone type them. But it’s true; I have an Xbox 360 without the rechargeable power thingy. Nope, I have the battery pack, like a fool asking for trouble. [Read more...]
Is it perfect? Absolutely not. Is it GTA caliber? Not by a long shot, but that’s ok. Much like Sleeping Dogs this game is attempting to set itself apart and stand on its own merits.
With a curious take on the open world action genre, Watch Dogs brings a few new tricks to the pony show. Once the controls begin to sink in and navigation becomes more intuitive, there’s a lot of fun to be had. Eavesdropping on calls and texts is pretty cool. Even though the “identities” of the denizens seem arbitrary at best, it’s still interesting to see what pops up. One guard I came across survived a car bomb!
The camera hacking is a nifty feature as well. Stealth missions almost feel like strategy board games as you hover above the battlefield, plot out your moves, lure enemies into traps and trigger them safely from afar.
The mini-games are hit or miss, but a nice change of pace. Think Saints Row, caliber but without all of the dildos and feces. This may not be the game changer Ubisoft promised, but it isn’t a dud either.
I will say this much: I turned off the online stuff because I found getting hacked while out and about enjoying myself to be irritating. Still, this is definitely a fun little game, and a welcome addition to the open world genre.
Before the release of Watch Dogs, I was all in a tizzy, unsure if I actually wanted to buy the game. Heck, I wasn’t 100% sure the game would be worth playing.
I suspect part of this was due to fatigue brought on by the unbelievable amount of trailers, dev videos, ads and walkthroughs, most of which stemmed from the same 20 minutes of gameplay. This game’s market presence was overwhelming, which is odd when you consider all the delays.
After much ballyhoo, I decided to wait until the reviews rolled out, and use them to make my decision. Needless to say, I wasn’t convinced it was a game worth purchasing, especially when I’d have to plunk down $60 to own it.
Although it took some months, that day finally arrived yesterday when it was on sale on Xbox Marketplace for roughly $40. And I bought the shit out of it.
As of writing, the game has yet to fully download. Even when it does finish, I’ll still need to make sure my actual dog is occupied by a toy and not looking to raise hell before I can sit down and enjoy this bad boy.
Once I actually play the game, I’ll let you know if the sky is still blue and 2+2 in fact equals 4, or if my world is forever changed.
In the meantime, enjoy this:
After Rockstar Games first rolled it out — and smoothed out the server and connection issues – it was hard to tell if GTA Online would have any real longevity. But even though everybody is still clamoring for the recently-teased online heist feature, the content thus far has been more than enough to sustain interest. [Read more...]
Assassin’s Creed Unity appears to be re-examining the series’ core mechanics and features, something that’s been largely avoided in the last few entries. Instead, Ubisoft’s tried to paint over flaws by adding more gameplay elements and options to mask the underlying decay.
It’s refreshing that boats aren’t once again being paraded out to make this franchise seem fresh or offer the illusion of growth. A real stealth mechanic is something the series has needed for ages.
That said, why has it taken so long to implement an actual dedicated stealth mode as opposed to the ridiculous “hide only in tall grass and bushes” ability of the last two couple games? This mechanic has been in damn near every game that offers even a semblance of stealth since the early 2000s, if not before that.
The novel idea of pressing a button to crouch down and move silently seems like a given, and yet it’s something the Assassin’s Creed franchise has always been missing. At first, Ubisoft explained it away by having you hide in plain sight, but its absence seemed glaringly obvious as the series grew and moved further away from the tenets of the first game.
Ubisoft is so late to the game on this it’s ridiculous. Better late than never, I suppose, but I can’t understand why they didn’t add it sooner.
Recently, a buddy of mine posted something on Facebook claiming Sony was crazy for passing on EA Access. He was over the moon about the service, and couldn’t believe Sony doesn’t offer it to their consumer base. As his friend, I was excited for him, even if I personally wasn’t interested — at least not yet — in signing.