The Witcher 3: Wild Hunt has me addicted — and that’s largely because of the question marks that dot the in-game map. It is just as addictive as orb collecting in Crackdown, or feather collecting in Assassin’s Creed. But unlike those games, The Witcher 3 manages to reward the effort with meaningful interactions and encounters.
I’ve never played Fallout 1 or 2. There, I said it. [Read more…]
More and more, games are striving to create a level of similitude that deeply immerses the player. Games like Grand Theft Auto V go to great lengths to add painstaking levels of realism and detail to every facet of their game space. In most cases, this is a terrific way to draw a player in and make them feel like a part of a fictional world.
That said, the drip effects that many games have been employing completely bring me out of the experience. [Read more…]
After some urging from my brother Gabe, I plunked down $5 and picked up Home: A Unique Horror Adventure. It was worth every penny, and it definitely lived up to its name.
At first, the choices the game presented to me felt ambiguous and inconsequential. Should I have taken the gun? Would it have made any difference? It was hard to believe that my actions held any weight.
I breezed past many of the game’s smaller elements and clues without so much of a thought, but when I saw the main character wondering what else he could have discovered, I wanted to go back and see more. Not knowing the impact of your choices adds to the game’s sense of mystery.
Ultimately, Home is about both questions and partial answers. You’re not just solving a mystery; you’re determining what that mystery is. Whether it’s incredibly terrible or just really unfortunate all depends on you.
There are no two ways about it: The Witcher 3: Wild Hunt is an enormous game. On several occasions, I’ve pulled up the map to look for an active quest marker only to be completely overwhelmed as I struggled to locate the icon. The world is so much massive that it’s a genuine struggle see it all.
And I’m just talking about one small section of explorable space. This game is fricking huge. [Read more…]
I’ve been having a really great time killing all sorts of Nazis in Wolfenstein: The Old Blood. By now, I’ve slayed hundreds, if not thousands of Nazis. At first, I felt like a hero as I rid the virtual world of despicable, intolerant monsters.
But then I overheard two soldiers having a completely milquetoast conversation about mind-numbing everyday drudgery. It was at this point that I had a break from the reality the game had managed to submerge me in and took a moment to sit back and reflect on what I was actually doing. [Read more…]
I’m barely into my first playthrough of The Witcher 3: Wild Hunt, even with more than 15 hours logged, but my initial impressions are very favorable. Not since Grand Theft Auto V has an open world game felt so alive and full of flavor.
And definitely not since Fallout 3 or The Elder Scrolls V: Skyrim has there been an open world game that’s enticed me so many time to stray from the beaten path to investigate a building or bizarre rock formation off in the distance. leading to the possibility of an undiscovered location with booty to loot or a book or manuscript to read — or perhaps an alchemy potion to uncover.
War never changes; and it’s a darn good thing too, because when it comes to Fallout, I just want more of the same. I’ve put tons of hours into the series, and I never get sick of it.
Now that the debut trailer for Fallout 4 has been released, I can finally rest easy. The game I’ve been anxiously anticipating is completely real and on the way. Of course, that means many more more sleepless nights await me, since I’ll be busy watching it over and over, mulling over every little detail and trying to soak up as much information that I can.
So far, I’ve been able to glean a few major facts, setting being the biggest one — we’ll be scavenging in the wasteland of Boston. Beefed-up graphics aside, another noticeable difference is the size and density of some of the cities and communities. A few of the locations shown are absolutely massive compared to Megaton.
There’s no indication of plot, aside from the basics: you’re a lone vault dweller taking to the streets with a dog in tow. But right now? That’s all the info I need. I’m more interested to see how V.A.T.S. has been altered, updated or changed.
But even that doesn’t really matter to me. I just want to play this goshdarn game!
Ether One offers an interesting take on the examination of dementia and the loss of memory. As one of the free games for PlayStation Plus last month, I went into this title without knowing much about it, other than the huge amount of praise heaped on it from the guys over at Outlaw Gamers Society.