I first heard the name “Christine Love” when Analogue: A Hate Story went up on Steam. I was intrigued enough to seek out information on the title, which led me to Wikipedia and the aforementioned name, as well as one of her previous works: the antithetically titled Digital: A Love Story.
Weeks (months?) passed and I wound up at E3 with an appointment to see IndieCade’s booth. They’d carved out a space alongside the walk between the South and West lobbies of the Los Angeles Convention center and lined it with computers, consoles, and tablets running a slew of independent games of varying degrees of notoriety. Sound Shapes was there, as were many other titles of which I have forgotten the names (one, in particular, involved performing heists a la the “Ocean” movies).
One of the most recognizable, though, was Analogue. I was curious, so I sat down with it for a few minutes. Just long enough to determine how it worked — I activated an AI, read a few logs, and then was on my way.





















