Bayonetta 2: Top Three Likes and Dislikes


I was incredibly excited to hear that Bayonetta 2 would be released on the Wii U, a console that both needs and deserves more great titles like this one, It is by far the best game I have played on the console. That being said, I decided to list my three favorite and least favorite things about this awesome game.

***There are some small gameplay and story spoilers. ***


1. The game is beautiful!

Bayonetta 2 is flashy and huge in everything it does, but it pulls you in through the environments it creates. It is obvious that a lot of work went into every detail of the character models and their intricate design. It doesn’t seem like an easy task to take a being that is supposed to be heavenly and make it as terrifying and unsettling as they do. The difference in feel from the angels to the hellish demons is perfect and equally unsettling, conveying very well that the creatures from both heaven and hell are not to be messed with.

2. Steep learning curve

Bayonetta 2 doesn’t hold your hand, unless you bump it way down in difficulty. The game quickly dumps you into the awesome combat system on top of a jet in a learn-as-you-go type of tutorial. The fights quickly ramp up from easy packs to difficult boss fights, making dodging at the exact right moment all the more vital. This greatly increases the replay value, and that’s great. When I finished my first run through, I wanted to keep pushing forward, knocking the difficulty up to the third climax. I feel like I need to unlock everything I possibly can. Gotta get those Pure Platinum medals!

3. Dynamic changes in game play

Bayonetta 2 has a flow to the game play that makes it incredibly enjoyable to play. Early in the game it throws weapons to you left and right. Each new weapon includes a new set of combos, evolving and shaping the customisability of the game play to whatever the player wants. Once the game has tossed (almost) every weapon it has at you it throws you into a mech suit for a level, on the back of a hell horse with a sword for a head for another, and to the top of a jet where you fight through waves of baddies à la Starfox.



1. Inconsistent difficulty jumps

I enjoy the difficult sections that require a bit of finesse (or beating your head against a wall) to work through, and as I said above, I liked the steep learning curve. But there are parts of the game that seem incredibly hard for no reason, followed by a fight that is a pushover. This is especially noticeable in the Muspelheim fights, which range from incredibly easy to impossibly hard and back to easy.

2. Online gameplay

The online gameplay in Bayonetta 2 is not that great. I know the title isn’t intended to be an online game, but why does the option exist in the first place? This is a problem I have with a lot of single-player games that include an online mode just because they can. In most cases, it doesn’t really fit, and it’s never that great.

I know, I know, “Well, just don’t play it then!” but it exists, and it makes me wish they took the time to make something that is fun to play. If they’re going to include online play, why not make it enjoyable rather than a beefed up minigame? It’s good for picking up some extra Halos, but that’s about it.

3. Story and cutscenes

Bayonetta 2 is so bad it’s good. The story is crazy and makes no sense a lot of the time, and I love that about it to be honest. At the root of it all it is a thin story to give continuity to something that is loosely held together by happenstantial characters appearing at exactly the right moment to save the day in every cut scene. The most frustrating thing about it was the dialogue in the cutscenes. It’s all over the top, and that’s ok, but by then end I wanted some of the more cringeworthy characters to just shut up. You know what I’m talking about, love? Fuggetaboutit.