The enchanted amulet is a great item to have in Rack N Ruin, because it causes your mana to regenerate over time. There’s also a Trophy for getting the item in the PS4 version of the game, so Trophy hunters will definitely want to seek it out.
The magic bag in Rack N Ruin is a really handy item, since it doubles your carrying capacity for a lot of your items, including bombs. In order to get it, you’ll have to first beat Amon to get your lightning magic, then make your way over to the ruins area in the Fetid Field.
There is a locked door toward the southern edge of the ruins, so this will require a key as well. Once you manage to unlock the door and get inside, you’ll have to solve a puzzle to get to the chest.
To get the Pyrophobia Trophy in Rack N Ruin, you must beat the first boss, Amon, without using fire damage. While that sounds like a simple task, it’s complicated by the fact that at this early stage in the game, pretty much all your magic is fire based, even if you managed to purchase the spell book from the witch’s shop. Even your bombs are fire-based, so those are off the table as well.
ToeJam & Earl: Back in the Groove launched a Kickstarter to raise $400,000. It was a nerve-wracking experience for fans, as the deadline loomed closer without the project reaching its goal.
However, the team at HumaNature Studios seemed to have pulled an 11th-hour feat of funkitude, hitting their goal with just two and a half days to go.
The folks at LifeSpark Entertainment were kind enough to let me into their newest game, Rack N Ruin, a tad bit before launch. In case you haven’t heard of it, Rack N Ruin is a crazy mashup between old-school RPG, dungeon crawler, and shmup (I feel giddy just getting to type that combination of old school goodness), and it’s coming to PC and PS4 very soon.
Like most people who have played the 1991 Sega Genesis classic ToeJam & Earl, I’ve always wondered what sort of drugs had inspired the creation of such a wacky game. But unlike most people who have played ToeJam & Earl, I actually had a chance to ask series creator Greg Johnson about this.
ToeJam & Earl: Back in the Groove is getting close to its Kickstarter deadline (it ends on March 27). As that fateful day looms ever closer, the folks behind the game (we assume this came from the head of the wacky and loveable Greg Johnson) have declared March 26 “International ToeJam and Earl Day.”
So what does such an international faux holiday entail?
I’ve always had this suspicion that ToeJam & Earl was a game that was inspired by drugs (probably marijuana, but even something harder than that never felt like it was out of the realm of possibility). So when I finally got a chance to talk to Greg Johnson, one of the creators of the franchise, I asked him about it.