Then I saw a link to a review for Transistor, the most recent title from Supergiant Games. That made me recall the gem that is their first release: Bastion. And that memory gave me an epiphany – Bastion is ridiculously awesome. [Read more...]
In Space We Brawl offers an interesting take on the tutorial in that it doesn’t actually have one. What you do get is the “Challenges” section, a series of 21 missions meant to simultaneously introduce you to the game and frustrate the crap out of you. Not the ideal combination! [Read more...]
I’ve been playing a bit of Hyrule Warriors lately, which means I’ve spent an unusual amount of time over the past few days looking at Gorons. Which makes me wonder how I’ve never noticed this before: Castle Story‘s Bricktrons are basically Gorons.
It’s hard not to compare The Vanishing of Ethan Carter to The Chinese Room’s Dear Esther. They’re both first-person games that revolve around exploration. Both games are visually stunning, and both place a heavy focus on storytelling. Both titles have an engrossing-yet-somber atmosphere, and both games feature supernatural elements.
Ethan Carter seems to improve upon Dear Esther in every conceivable way. While Dear Esther‘s story was fragmented and obscure, Ethan Carter presents a narrative that’s both coherent and unconventional. Dear Esther had no gameplay to speak of, but Ethan Carter is full of interesting puzzles. It’s exactly the sort of game I always wished Dear Esther could be.
But for reasons I don’t quite understand, I like Dear Esther more. [Read more...]
A while back, I watched a documentary that asked the question, “Why do we dream?” Essentially, the guys who made it were trying to figure out what the evolutionary benefit of dreaming was, and they attempted to figure this out through a process that vaguely resembled science.
Alfred Hitchcock once claimed that there’s nothing more terrifying than an unopened door. Mystery is at the heart of any great horror story, and things are never as frightening once those mysteries are solved.
Detective fiction, on the other hand, is defined by its big reveal. Everything builds up to that one magic moment in which things are finally made clear. These stories thrive on answers, and are far less satisfying when stones are left unturned. [Read more...]
I have a fondness for games that feature complex puzzles, but I almost always end up resorting to an online walkthrough when I get stuck. I never would have finished Fez without help, and I’m pretty sure I spent more of Ocarina of Time pouring through walkthroughs than I spent actually playing it.
When I downloaded TowerFall Ascension for my PS4, it wasn’t because I was excited to play. I hadn’t even heard of it. It was because, like so many other games in my library these days, it was totally “free” thanks to PlayStation Plus.