ToeJam & Earl Kickstarter Hits Its Second Stretch Goal, the Hyperfunk Zone

ToeJam and Earl Hyperfunk ZoneToeJam & Earl: Back in the Groove launched a Kickstarter to raise $400,000. It was a nerve-wracking experience for fans, as the deadline loomed closer without the project reaching its goal.

However, the team at HumaNature Studios seemed to have pulled an 11th-hour feat of funkitude, hitting their goal with just two and a half days to go.

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ToeJam & Earl Kickstarter Is a Success!

ToeJam & Earl High FiveIt’s official: The ToeJam & Earl: Back in the Groove Kickstarter is a success.

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How ToeJam and Earl Almost Became Marijuana-Smoking Mascots

ToeJam and EarlLike most people who have played the 1991 Sega Genesis classic ToeJam & Earl, I’ve always wondered what sort of drugs had inspired the creation of such a wacky game. But unlike most people who have played ToeJam & Earl, I actually had a chance to ask series creator Greg Johnson about this.

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March 26 Is “International ToeJam and Earl Day”

ToeJam & Earl: Back in the GrooveToeJam & Earl: Back in the Groove is getting close to its Kickstarter deadline (it ends on March 27). As that fateful day looms ever closer, the folks behind the game (we assume this came from the head of the wacky and loveable Greg Johnson) have declared March 26 “International ToeJam and Earl Day.”

So what does such an international faux holiday entail?

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ToeJam and Earl Don’t Do Drugs

ToeJam & EarlI’ve always had this suspicion that ToeJam & Earl was a game that was inspired by drugs (probably marijuana, but even something harder than that never felt like it was out of the realm of possibility). So when I finally got a chance to talk to Greg Johnson, one of the creators of the franchise, I asked him about it.

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ToeJam & Earl’s Greg Johnson Gets Hit with the “Love Hose”

ToeJam and Earl Hot TubI recently spent about 40 minutes on Skype with Greg Johnson of ToeJam & Earl fame. He was in the middle of the ToeJam & Earl: Back in the Groove Kickstarter, so I brought up the fact that, with the series back in the limelight, there are all sorts of interesting stories that people are sharing about their experience with the games. I wondered what it was like to experience that fresh batch of love from a creator’s perspective.

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Talking ToeJam & Earl with Greg Johnson – Part 3: Drugs

ToeJam & EarlThis is the final part of a three-part interview with ToeJam & Earl creator Greg Johnson. You can read the second part here, or start from the beginning by clicking here.

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Talking ToeJam & Earl with Greg Johnson – Part 2: How Race Affected Doki Doki Universe

Doki Doki UniverseThis is the second part of a three-part conversation with ToeJam & Earl creator Greg Johnson. You can read the first part here.

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Talking ToeJam & Earl with Greg Johnson – Part 1: Developing a Beloved Game Franchise

ToeJam & Earl: Back in the GrooveI originally came into contact with Greg Johnson, one of the creators of ToeJam & Earl, because he started leaving comments here on GeekParty about how he was planning on making a new game in that beloved series.

On March 18, 2015, Greg and I chatted over Skype for about 40 minutes or so. We mostly talked about the original ToeJam & Earl game, but we also brought up ToeJam & Earl: Back in the Groove (which is on Kickstarter), and Doki Doki Universe, which Johnson also created. It was an incredibly interesting conversation, in which we explored racism, drug references, linguistics, and more. Read on for the full interview.

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Tim’s Top Twosday: Licensed Disney Games

Licensed games get a pretty bad rap, and many of them deserve it. They’re often plagued by low expectations and thought of as nothing more than cash-ins for movies or television shows.

So when a licensed game came along that didn’t suck the root, well that was a quite the feat. This week I’m going to discuss two licensed games where I feel the creators got it spot on.

#2 Disney’s Aladdin (Genesis/Megadrive)

tt_lic_1Thinking back, there were two main categories of licensed games that you could sort of count on to be of higher quality: Star Wars and Disney. (It’s funny now, I suppose, considering those two are in the same bed.) Disney somehow managed to have many quality games based on their franchises, and, in my opinion, none were better than Aladdin on the Genesis.

Combining solid level design and responsive, easy-to-learn controls with levels and music based directly on the film, Virgin Interactive really hit it out of the park with this one. To be fair all the Disney platformers on the Genesis were really good. but I think Aladdin was the best of the bunch.

There was also a version of Aladdin for Super Nintendo, but the levels seemed drawn out and repetitive to me, so I never enjoyed it as much.

#1 Kingdom Hearts (PS2)

tt_lic_0Disney showed that it’s not messing around with its characters with Kingdom Hearts, a mash-up of Final Fantasy and classic Disney characters. Taking characters like Peter Pan, Goofy, Tarzan and even Jack Skellington and putting them into a role-playing game? For years I wrote this one off as a bad idea, but when I finally played it, it blew my socks off.

Kingdom Hearts takes you to Disney locations from films like Alice in Wonderland and Hercules and does it with such class and charm that the result is overwhelmingly joyous. I got to see some of my favorite childhood icons rubbing elbows with Cloud Strife and Squall Leonhart, and that alone is worth the price of admission. Top that off with a surprisingly deep and enjoyable action-RPG, and you’ve got a uniquely well done concept.

And those are my top two licensed games from Disney. Be sure to come back next time, when I look at my Top Two Actors Who played a Live-Action Mario!