If someone stuck Pokémon, Dragon Quest, and 90s psychological anime in a blender, they might get something that looked like Linda Cube Again. It takes an already bizarre concept — saving animals from the end of the world by placing them on an ark-like spaceship — and dials it up to 11, throwing giant arm transplants and evil twins who dress like Santa Claus into the mix. It’s everything I’ve ever wanted in a video game. [Read more...]
I haven’t played Grim Fandango in more than a decade. There are parts of the game I recall with perfect clarity, and there are plenty of scenes I look back on fondly. Still, as time has passed, it’s gotten harder to recall its finer details.
Like how freaking amazing the soundtrack is. [Read more...]
I know I’m digging myself a hole here, but I recently regurgitated some things Egoraptor said about The Legend of Zelda: Ocarina of Time and I got raked over the coals for it.
The article I wrote wasn’t a particularly great one. I didn’t think it needed to be. I just wanted to give a brief overview of some of the points Egoraptor made in his video. I thought readers would watch the video if they wanted more info.
I was wrong. In fact, I’m not sure why I expected people on the Internet to actually watch something, pay attention to it, and analyze it with a critical thinking cap on.
ToeJam & Earl is the sort of game that triple-A developers would be afraid to make these days. For me, though, it defines what was great about game development in the 90s better than almost any other title I can think of.