Our friend Strummerdood is back with yet another poignant video, this time concerning 11 Bit Studios’ new release, This War Of Mine. Specifically, Mr. Dood is discussing how the game handles player choice and consequence.
As a disclaimer, I should probably mention that the video contains some spoilers. And since I haven’t actually played This War Of Mine, anything that I write will fall under the”commentary on Strummerdood’s video” category.
With that out of the way, here’s the video:
In my opinion this is a perfect jumping off point to discuss the dissection of player choice in video games and compare This War Of Mine’s choice mechanic with other decision-based games. It’s not uncommon to find a game thats praised for “deep morality systems” of its own. Of course, as Strummerdood points out, most of those decisions boiled down to bare bones, black and white options. Players were either “Ghandi or Hitler”.
Without completely rehashing the video, because you should really watch it, I will simply state that Strummerdood has clearly and concisely stated his case. He also makes me want to set aside some time to play This War Of Mine, which will no doubt make me want to have a good cry and reflect a little.