Dying Light: Stay In Tonight

dl2_1So far, my favorite thing in Dying Light (beyond Troy Baker’s routinely amazing performance as Crane) is the day/night mechanics, which completely change the way the game is played. The “eaters,” as they’re referred to, go from slow, plodding dangers to what I like to call “Oh I need to change my boxers” monstrosities.

Seriously, avoid going out at night… and by “avoid” I mean “if you do, make funeral arrangements first.”

The zombies become parkour-death-machines when the sun sets, and Dying Light becomes a completely different experience. You have to adapt and become stealthy and silent. No matter how hard it is to see, you must resist the urge to use your flashlight. If you’re caught out in the darkness without supplies and weapons, you’re screwed. I’m not kidding. It’s very difficult to stay alive at night but also very stimulating.

For example, in an early mission you’re supposed to arm traps before the sun sets. Having honed my gamer skills over the years, I assumed it was no big deal and went about completing a series of slowly paced tasks. That turned out to be a big mistake, because the sun was quickly setting and one of the traps I had to arm took a considerable amount of trial and error. As luck would have it, I was able to get it armed, and just barely make it to a small shack, barricading myself in for the night.

It was exhilarating and terrifying. And exhilarating.