Dying Light: Uncomfortable Choices and Tense Situations

dyingl_featAs soon as Kyle Crane enters the fray in Dying Light, you get a sense that something is amiss. You’re being sent by a government agency to take down a rogue operative, but the people who are trying to survive are good people. You quickly assimilate into the group.

If you’ve watched a lot of movies, you know that these people may as well be wearing red shirts. Sooner or later, the group you’re secretly working for is going to ask you to do something that will screw these people over for the sake of the mission.

dyingl_2Tropes aside, plenty of games have presented players with these kinds of moral choices. Still, one of the decisions you’re forced to make early on rivals that of “No Russian” from Call of Duty: Modern Warfare 2. You’re presented with a lose-lose scenario, and you have to make the final call.

I like the idea of exploring deeper, sometimes devastating moral choices in games, particularly when those choices have a lasting effect on the story. At the same time, choices like this sometimes make me too uncomfortable, so much so that it’s difficult to focus on the game. These gut-wrenching choices are more powerful when they’re used sparingly, which is something Dying Light does.

I’m glad that the whole game isn’t littered with tough decisions. Being undercover makes for a tense and unique gaming environment, and additional pressure isn’t really necessary.