In games like Doom, music is an essential part of the experience. If you can’t listen to rockin’ tunes, kicking ass as a space marine just doesn’t feel the same. In the Tony Hawk series, the licensed punk, rap and rock puts you in the mindset of a skateboarding daredevil.
But in some games, music only serves as a distraction. Dying Light is a prime example.
When the game starts out, you’re in the hold of a plane, listening to beepy electronic-type music while you’re being briefed on your mission. The music swells to a crescendo as your mission starts to go tits up, and fades out as you lose your vision. After that, things get quiet.
Music does play in a few key scenes, but for the most part, the only thing you’ll hear is ambient sounds. When I step onto the wicked Harran streets, all I hear is wind and the distant echoes of hungry biters, and that’s exactly the way I like it.
I can’t imagine how different Dying Light would be if it was full of music, even if that music was fantastic. When it comes to audio, sometimes less can be more.