People seem to be missing what I tried to say in my short response piece to the Bloodborne reveal. First off, I never said it wouldn’t or couldn’t be a good game. Demon’s Souls, Dark Souls, and Dark Souls II are all fantastic. Bloodborne should feature similar gameplay, artistic direction, and story elements, so why wouldn’t it be great?
I just don’t like that From Software is so quick to jump out of these already established franchises. They’ve built games that contain incredibly deep lore, so why not expand on them?
Sure, they could milk Dark Souls like Assassin’s Creed or any other overplayed franchise, but they won’t. They’re not that kind of developer. They care a great deal about the stories they’re telling, and there’s still so much story left to tell. Take a look at YouTube user VaatiVidya’s channel and you’ll see.
His lore videos break down every minute detail within the Demon’s Souls and Dark Souls franchises, shedding even more light on the worlds they’ve created. But there are so many questions left unanswered. This new game would have made far more sense as a proper Demon’s Souls sequel. I just don’t get it. Why make us invest so deeply into the lore, only to take it all away?
Again, this leaves me wondering why they would jump ship to tell a brand new story in the first place. Is it just a habit now? Or are they trying to incorporate new elements that just won’t fit with the pre-existing lore? If that were the case, we would have probably seen something far different than what we’ve seen with Bloodborne.
Have we effectively seen the last of Dark Souls? After the release of the impending Dark Souls II DLC, will this franchise essentially follow suit and die off like Demon’s Souls?
I know that From Software has developed other games that are very different from the Souls games, but that has nothing to do with what I’m trying to say. They’ll now have three almost identical franchises. I don’t get why they’d tell three different stories in almost the exact same way.
What I meant when I said “one-trick pony” is that now that they’ve found their formula for true AAA success, it feels like they’re afraid to break away from it. Truly great developers take risks that could lead to failure. These games have been their most successful endeavors in years, but they all fall within that same “safe” formula. Wouldn’t anybody else like to see this talented development team take more risks?
They may very well take many more risks with Bloodborne — the thought of adding gunplay is intriguing — but I just don’t think it’s enough. The leaked footage is the only gameplay we’ve seen so far, but it’s a good enough glimpse to get a sense that their formula hasn’t changed very much.
Also, why would you think I’m some “bitter and butthurt Xbox fanboy?”