Hitting Level 90 in Mists of Pandaria gave World of Warcraft veterans an unfamiliar thought:
“What the hell do I do now?”
There were so many choices, so many options, so many sights to see, people to meet, enemies to kill, loot to, erm, loot. Sadly, however, one thing wasn’t an option: daily quests.
Combined with the burning of various shades of fire into my eyes through Cataclysm, the idea of performing daily quests until I dream about them was the opposite of what I wanted from an expansion. Sure, people like myself pine for the days of Burning Crusade when we weren’t handed things on a silver platter, but this was insane.
It didn’t help that the combination of dailies and heroics were the most effective for those who wanted to hit the ground on raid content in stride. While undoubtedly more entertaining options (I’m looking at you, challenge modes and pet battles) were dangled in front of my eyes, the rewards weren’t even close to helpful when it came to killing monsters with nine other people.
I understand the philosophy behind the “you can’t have your cake and eat it too” mentality, but there absolutely needs to be a balance between accessibility and challenge. That’s something Mists of Pandaria didn’t understand at launch.
Looking back, it’s not much of a surprise at all that I got burnt out so easily.