The WWE 2K15 Roster Isn’t the Biggest in the Series, and I’m Actually Fine with That

stingIf you anticipate the annual WWE video game as much as I do, I’m sure I don’t have to tell you that WWE 2K15 has had it’s fair share of controversy these last few months, partially because of the size of the game’s roster. To be honest, I think that we’ve been spoiled on roster size these last few years. WWE ’13 had 106 playable characters while WWE 2K14 boasted a max roster of 104. Comparatively, this years game only has around 63 characters on disc, with more being added later via DLC.

Right off the bat, yeah, 104 is a much bigger number than 63, but let’s unpack those statistics.

Both WWE ’13 and 2K14 had “retro” versions of a handful of characters, meaning that there were a few duplicates. If we account for thoseand take out DLC, the roster size drops from over 100 playable characters to somewhere right around 70. Granted, 2K15 also has its share of duplicates, but not to the extent of its predecessors. Combine that with the fact that, like the two titles that came before, 2K15 will also have it’s share of downloadable characters, and it becomes apparent that this year’s roster isn’t as terrible as it was originally made out to be.

sami_zaynI think a lot of the disappointment – or rage – was brought about by 2K15’s inability to meet fan expectations. I mean, this is the first time the franchise has appeared on the new hardware, and I’m sure there were more than a few people out there thinking that this year’s incarnation could, and would, support a roster at least twice the size of past years. That notion isn’t necessarily without merit, but it’s suffering from one fatal flaw: the massive boost to graphical fidelity.

The Xbox One and PlayStation 4 versions of WWE 2K15 are the first in the series to digitally scan actual WWE wrestlers, and from what I’ve seen, the in-game models look pretty damn realistic. If you’ve seen 2K’s recent NBA title, you know what I’m talking about.  Now, I’ve said in the past that I’m no game developer, and that remains to be true, so I lack both the knowledge and experience to know this for a fact, but maybe 60 hyper-realistic character models was all they could handle for their first go with the new hardware. I don’t know.

Or maybe they just limited it to 60 to artificially give them room to grow for next years installment.

Either way, it’s just a video game. Try to calm the fuck down.

  • Andy Reierson

    They don’t get my money until the greatest showman in this or any generation, Heath Slater, is in the game, dammit.